[Guide] Overclocking (the right way) on Nvidia GTX and RTX series cards

6. Benchmark results

The chart below details various overclocking profiles with results from the Forza Horizon 4 benchmark.

  1. Each group is labeled either [Stock[ or with [Core Offset/Memory Offset/Voltage].
  2. GPU Average (higher is better)
    Average FPS rendered by the GPU
  3. GPU Minimum (higher is better)
    Minimum FPS rendered by the GPU
  4. GPU Maximum (higher is better)
    Maximum FPS rendered by the GPU
  5. Average Latency (lower is better)
    Frame latency rendered by the GPU
  6. CPU Limited Percentage (higher is better)
    = 100% minus the GPU Limited Percentage.
    We are overclocking the GPU in order to reduce the GPU bottleneck, putting more load on the CPU.
  7. Stutter Count (lower is better)

A couple of things to note…

  1. While locked voltage with no overclock technically performed worse than stock, performance is much more consistent equating to a much better gaming experience. Frame rate isn’t everything.
  2. Stutter count dropped significantly after locking the voltage, but continued to increase with each overclock. Dropping the Memory Clock reduced the Stutter Count again.
  3. Compared to the stock GPU, CPU Limited Percentage increased from 15.5% to 30.1%.
    That equates to double the amount of time that the CPU was the limiting factor when rendering frames.
  4. Minimum FPS rose about 9.2% from stock, which is huge.
    On a slower card this could be the difference between having sub-60 FPS to having consistent 60 FPS or higher.